@@ -27,3 +27,5 @@ The simplest method of scaling is linear. You take the input range and stretch o
This is fine, but can be a bit "jumpy". It can be difficult to make small movements on a joystick, especially one on a relatively cheap controller (I'm sure airplane controls are a lot nicer mechanically). The linear scaling method leaves making precise movements up to the physical ability of the user and the controller.