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Robotics at Maryland
qubo_gui
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bca66d7d218f3f2ebad2a7612479eb24ce7508eb to a56a5f2dd40e9f92397ba41d821bf017de4c9fdc
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Commits on Source (5)
Port Xbox joystick reading
· bb17c82e
Jeffrey Fisher
authored
5 months ago
bb17c82e
Merge branch 'main' into teleop
· 809cfb40
Jeffrey Fisher
authored
5 months ago
809cfb40
Remove debug print
· 24c155a9
Jeffrey Fisher
authored
5 months ago
24c155a9
Install teleop rqt plugin
· 4cf749d1
Jeffrey Fisher
authored
5 months ago
4cf749d1
Thrust publisher
· a56a5f2d
Jeffrey Fisher
authored
5 months ago
a56a5f2d
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2 changed files
plugin.xml
+4
-4
4 additions, 4 deletions
plugin.xml
qubo_gui/teleop.py
+211
-0
211 additions, 0 deletions
qubo_gui/teleop.py
with
215 additions
and
4 deletions
plugin.xml
View file @
a56a5f2d
...
...
@@ -27,15 +27,15 @@
</qtgui>
</class>
<class
name=
"
Example
Plugin"
type=
"qubo_gui.
plugin2.
Plugin
2
"
base_class_type=
"rqt_gui_py::Plugin"
>
<class
name=
"
Teleop
Plugin"
type=
"qubo_gui.
teleop.Teleop
Plugin"
base_class_type=
"rqt_gui_py::Plugin"
>
<description>
An example Python GUI plugin to create a great user interface
.
Operate Qubo manually and autonomously
.
</description>
<qtgui>
<group>
<label>
Visualization
</label>
<label>
Qubo Control
</label>
</group>
<label>
another plugin of mine
</label>
<label>
Qubo Teleop
</label>
<icon
type=
"theme"
>
system-help
</icon>
<statustip>
Great user interface to provide real value.
</statustip>
</qtgui>
...
...
This diff is collapsed.
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qubo_gui/teleop.py
0 → 100644
View file @
a56a5f2d
from
inputs
import
get_gamepad
from
geometry_msgs.msg
import
Wrench
from
std_msgs.msg
import
Int32
,
UInt8MultiArray
,
String
import
math
import
logging
import
threading
import
numpy
as
np
# ROS
import
rclpy
# rqt and QT
from
qt_gui.plugin
import
Plugin
from
python_qt_binding
import
QtCore
from
python_qt_binding.QtCore
import
Qt
,
QTimer
from
python_qt_binding.QtWidgets
import
QWidget
,
QLabel
,
QSlider
,
QPushButton
,
QHBoxLayout
,
QVBoxLayout
class
TeleopPlugin
(
Plugin
):
channel
=
'
/wrench
'
def
__init__
(
self
,
context
):
super
(
TeleopPlugin
,
self
).
__init__
(
context
)
self
.
_context
=
context
self
.
setObjectName
(
"
TeleopPlugin
"
)
# Access the RQT ROS node.
self
.
_node
=
self
.
_context
.
node
self
.
_widget
=
QWidget
()
self
.
label_joy_x
=
QLabel
(
"
X: 000000
"
,
parent
=
self
.
_widget
)
self
.
_joy
=
XboxController
()
self
.
_monitor_timer
=
QTimer
(
self
)
self
.
_monitor_timer
.
timeout
.
connect
(
self
.
_monitor_joy
)
self
.
_monitor_timer
.
start
(
10
)
context
.
add_widget
(
self
.
_widget
)
self
.
thrust_publisher_
=
self
.
_node
.
create_publisher
(
Wrench
,
self
.
channel
,
10
)
@QtCore.Slot
()
def
_monitor_joy
(
self
):
self
.
label_joy_x
.
setText
(
f
"
X:
{
self
.
_joy
.
LeftJoystickX
}
"
)
x
=
-
self
.
_joy
.
LeftJoystickY
y
=
-
self
.
_joy
.
LeftJoystickX
z
=
0
if
self
.
_joy
.
A
and
self
.
_joy
.
B
else
1
if
self
.
_joy
.
A
else
-
1
if
self
.
_joy
.
B
else
0
roll
=
self
.
_joy
.
RightJoystickX
pitch
=
-
self
.
_joy
.
RightJoystickY
yaw
=
0
if
self
.
_joy
.
LeftTrigger
>
0.5
and
self
.
_joy
.
RightTrigger
>
0.5
else
1
if
self
.
_joy
.
LeftTrigger
>
0.5
else
-
1
if
self
.
_joy
.
RightTrigger
>
0.5
else
0
thrust_arr
=
[
x
,
y
,
z
,
roll
,
pitch
,
yaw
]
thrust_arr
=
map
(
XboxController
.
scale
,
thrust_arr
)
thrust_arr
=
[
thrust
*
max
for
thrust
,
max
in
zip
(
thrust_arr
,
self
.
_joy
.
thrustMax
)]
thrust_arr
=
np
.
clip
(
thrust_arr
,
[
-
max
for
max
in
self
.
_joy
.
thrustMax
],
self
.
_joy
.
thrustMax
)
thrust_arr
=
list
(
map
(
lambda
thrust
:
thrust
if
abs
(
thrust
)
>
self
.
_joy
.
thrustMin
else
0
,
thrust_arr
))
scale
=
5
thrust_msg
=
Wrench
()
thrust_msg
.
force
.
x
=
float
(
scale
*
thrust_arr
[
0
])
thrust_msg
.
force
.
y
=
float
(
scale
*
thrust_arr
[
1
])
thrust_msg
.
force
.
z
=
float
(
scale
*
thrust_arr
[
2
])
thrust_msg
.
torque
.
x
=
float
(
scale
*
thrust_arr
[
3
])
thrust_msg
.
torque
.
y
=
float
(
scale
*
thrust_arr
[
4
])
thrust_msg
.
torque
.
z
=
float
(
scale
*
thrust_arr
[
5
])
self
.
thrust_publisher_
.
publish
(
thrust_msg
)
class
XboxController
(
object
):
MAX_TRIG_VAL
=
math
.
pow
(
2
,
8
)
MAX_JOY_VAL
=
math
.
pow
(
2
,
15
)
def
__init__
(
self
):
self
.
LeftJoystickY
=
0
self
.
LeftJoystickX
=
0
self
.
RightJoystickY
=
0
self
.
RightJoystickX
=
0
self
.
LeftTrigger
=
0
self
.
RightTrigger
=
0
self
.
LeftBumper
=
0
self
.
RightBumper
=
0
self
.
A
=
0
self
.
X
=
0
self
.
Y
=
0
self
.
B
=
0
self
.
LeftThumb
=
0
self
.
RightThumb
=
0
self
.
Back
=
0
self
.
Start
=
0
self
.
LeftDPad
=
False
self
.
RightDPad
=
False
self
.
UpDPad
=
False
self
.
DownDPad
=
False
self
.
pitchMax
=
0.8
self
.
rollMax
=
0.8
self
.
yawMax
=
0.6
self
.
linXMax
=
1.4
self
.
linYMax
=
1.4
self
.
linZMax
=
1.4
self
.
thrustMax
=
[
self
.
linXMax
,
self
.
linYMax
,
self
.
linZMax
,
self
.
rollMax
,
self
.
pitchMax
,
self
.
yawMax
]
self
.
thrustMin
=
0.001
self
.
torpedo_pos
=
1
self
.
led_mode
=
2
self
.
_monitor_thread
=
threading
.
Thread
(
target
=
self
.
_monitor_controller
,
args
=
())
self
.
_monitor_thread
.
daemon
=
True
self
.
_monitor_thread
.
start
()
# Apply a cubic scaling to the input value. Makes precise movements on the
# joysticks possible, while still allowing full throttle.
@staticmethod
def
scale
(
x
):
return
x
*
x
*
x
def
read
(
self
):
# return the buttons/triggers that you care about in this method
# Both joysticks have X right positive, Y down positive
x
=
-
self
.
LeftJoystickY
y
=
-
self
.
LeftJoystickX
z
=
0
if
self
.
A
and
self
.
B
else
1
if
self
.
A
else
-
1
if
self
.
B
else
0
roll
=
self
.
RightJoystickX
pitch
=
-
self
.
RightJoystickY
yaw
=
0
if
self
.
LeftTrigger
>
0.5
and
self
.
RightTrigger
>
0.5
else
1
if
self
.
LeftTrigger
>
0.5
else
-
1
if
self
.
RightTrigger
>
0.5
else
0
thrust_arr
=
[
x
,
y
,
z
,
roll
,
pitch
,
yaw
]
thrust_arr
=
map
(
XboxController
.
scale
,
thrust_arr
)
thrust_arr
=
[
thrust
*
max
for
thrust
,
max
in
zip
(
thrust_arr
,
self
.
thrustMax
)]
thrust_arr
=
np
.
clip
(
thrust_arr
,
[
-
max
for
max
in
self
.
thrustMax
],
self
.
thrustMax
)
thrust_arr
=
list
(
map
(
lambda
thrust
:
thrust
if
abs
(
thrust
)
>
self
.
thrustMin
else
0
,
thrust_arr
))
if
self
.
X
:
self
.
torpedo_pos
=
0
self
.
led_mode
=
4
elif
self
.
Y
:
self
.
torpedo_pos
=
2
self
.
led_mode
=
4
else
:
self
.
torpedo_pos
=
1
self
.
led_mode
=
2
return
thrust_arr
,
self
.
torpedo_pos
,
self
.
led_mode
,
self
.
DownDPad
,
self
.
Start
,
self
.
Y
,
self
.
X
def
_monitor_controller
(
self
):
while
True
:
events
=
get_gamepad
()
for
event
in
events
:
if
event
.
code
==
'
ABS_Y
'
:
self
.
LeftJoystickY
=
event
.
state
/
XboxController
.
MAX_JOY_VAL
# normalize between -1 and 1
elif
event
.
code
==
'
ABS_X
'
:
self
.
LeftJoystickX
=
event
.
state
/
XboxController
.
MAX_JOY_VAL
# normalize between -1 and 1
elif
event
.
code
==
'
ABS_RY
'
:
self
.
RightJoystickY
=
event
.
state
/
XboxController
.
MAX_JOY_VAL
# normalize between -1 and 1
elif
event
.
code
==
'
ABS_RX
'
:
self
.
RightJoystickX
=
event
.
state
/
XboxController
.
MAX_JOY_VAL
# normalize between -1 and 1
elif
event
.
code
==
'
ABS_Z
'
:
self
.
LeftTrigger
=
event
.
state
/
XboxController
.
MAX_TRIG_VAL
# normalize between 0 and 1
elif
event
.
code
==
'
ABS_RZ
'
:
self
.
RightTrigger
=
event
.
state
/
XboxController
.
MAX_TRIG_VAL
# normalize between 0 and 1
elif
event
.
code
==
'
BTN_TL
'
:
self
.
LeftBumper
=
event
.
state
elif
event
.
code
==
'
BTN_TR
'
:
self
.
RightBumper
=
event
.
state
elif
event
.
code
==
'
BTN_SOUTH
'
:
self
.
A
=
event
.
state
elif
event
.
code
==
'
BTN_NORTH
'
:
self
.
X
=
event
.
state
elif
event
.
code
==
'
BTN_WEST
'
:
self
.
Y
=
event
.
state
elif
event
.
code
==
'
BTN_EAST
'
:
self
.
B
=
event
.
state
elif
event
.
code
==
'
BTN_THUMBL
'
:
self
.
LeftThumb
=
event
.
state
elif
event
.
code
==
'
BTN_THUMBR
'
:
self
.
RightThumb
=
event
.
state
elif
event
.
code
==
'
BTN_SELECT
'
:
self
.
Back
=
event
.
state
elif
event
.
code
==
'
BTN_START
'
:
self
.
Start
=
event
.
state
# elif event.code == 'BTN_TRIGGER_HAPPY1':
# self.LeftDPad = event.state
# elif event.code == 'BTN_TRIGGER_HAPPY2':
# self.RightDPad = event.state
# elif event.code == 'BTN_TRIGGER_HAPPY3':
# self.UpDPad = event.state
# elif event.code == 'BTN_TRIGGER_HAPPY4':
# self.DownDPad = event.state
## BLOCK: PS4 DPad.
# Though also these are the events raised for at least Alex's
# Xbox controller. Not sure if the NBRF Xbox controller is
# different.
elif
event
.
code
==
'
ABS_HAT0Y
'
:
# vertical
if
event
.
state
==
-
1
:
self
.
UpDPad
=
True
self
.
DownDPad
=
False
elif
event
.
state
==
1
:
self
.
UpDPad
=
False
self
.
DownDPad
=
True
else
:
# neither pressed
self
.
UpDPad
=
False
self
.
DownDPad
=
False
elif
event
.
code
==
'
ABS_HAT0X
'
:
# horizontal
if
event
.
state
==
-
1
:
self
.
LeftDPad
=
True
self
.
RightDPad
=
False
elif
event
.
state
==
1
:
self
.
LeftDPad
=
False
self
.
RightDPad
=
True
else
:
# neither pressed
self
.
LeftDPad
=
False
self
.
RightDPad
=
False
## END BLOCK: PS4 DPad
\ No newline at end of file
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